From the SSI game manual:
Set Victory ConditionsFor some reason my brain is just not 'grokking' this at all. Do I enter zero or 99999 to disable this feature? And if I want to use this condition what do I set it to? I guess I need some kind of example because I don't really understand the math equation either.
The victory conditions for a PACIFIC GENERAL scenario can be established as one of three types of conditions, or a combination of the three. Victory can be set to be determined by the number of points lost, the number of victory hexes lost, or thenumber of units left alive. If you wish a particular condition to have no effect, set it to zero or some other extraordinary value (?) to make the chance of that condition being met unrealistic.
Points Needed to Lose
Left-click on the number field to make the field active. When the value of victory hexes lost plus 10% of the prestige point cost of units lost exceeds this number, the scenario ends. The totals are compared for each player's points, and that ratio determines whether one side has a major or minor victory, or a loss. This value should be high because many units cost multiple hundreds of points, notably aircraft and naval units. A low value may end the scenario prematurely.
Another question - what is the limit to total quantity of units per scenario? And is there a limit of units per side, per nation, or the total of both sides? Thanks.